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Select Feats

While Feats will have a place in your anime campaign, Anime d20's Attribute power creation system (particularly combat Skills) reduces the scope of Feats. Additionally, since Anime d20 abstracts combat movement and position (thus there are no attacks of opportunity), many Feats no longer apply to anime characters. Finally, some Feats (such as Expertise) allow characters to perform actions that every character is capable of performing in Anime d20. GMs may also allow players to use approved Feats from any d20 System game.

See the PHB for the rules for acquiring Feats. The Game Master will decide whether the benefits derived from a Feat are cumulative if it is assigned multiple times.

Feat Costs
Feats cost 2 Character Points each.

New Feats
The following new Feats are introduce in Anime d20:

Accuracy, Blind-Shoot, Block Ranged Attacks, Concealment, Deflection, Judge Opponent, Leap Attack, One Shot Left, Portable Armoury, Reflection, Sneak Attack, Steady Hand, Weapons Encyclopaedia

Appropriate Feats
The following Feats are appropriate for an Anime d20 game:

Advanced Combat Martial Arts, Armour Proficiency (all), Blind-Fight, Brawl, Burst Fire, Cleave, Combat Martial Arts, Dodge, Double Tap, Empower Spell, Endurance, Enlarge Spell, Extend Spell, Far Shot, Force Stop, Frightful Presence, Great Cleave, Great Fortitude, Greater Spell Focus, Heighten Spell, Improved Brawl, Improved Initiative, Improved Knockout Punch, Improved Trip, Iron Will, Knockout Punch, Lightning Reflexes, Maximise Spell, Mounted Combat, Point Blank Shot, Power Attack, Quicken Spell, Rapid Shot, Run, Silent Spell, Spell Focus, Spirited Charge, Still Spell, Streetfighting, Stunning Fist, Two-Weapon Fighting, Vehicle Dodge, Whirlwind Attack

Inappropriate Feats
The following Feats are not appropriate for an Anime d20 game, and should probably not be used unless the GM decides otherwise:

Advanced Two-Weapon Fighting, Agile Riposte, Augment Summoning, Combat Casting, Combat Casting, Combat Expertise, Combat Reflexes, Dead Aim, Diehard, Elusive Target, Eschew Materials, Expertise, Extra Turning, Greater Spell Penetration, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialisation, Heroic Surge, Improved Bull Rush, Improved Combat Martial Arts, Improved Combat Throw, Improved Counterspell, Improved Critical, Improved Damage Threshold, Improved Disarm, Improved Familiar, Improved Grapple, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Low Profile, Magical Aptitude, Manyshot, Mobility, Mounted Archery, Natural Spell, Precise Shot, Quick Draw, Quick Reload, Rapid Reload, Renown, Ride-By Attack, Shield Proficiency, Shot on the Run, Skill Focus, Skip Shot, Spell Mastery, Spell Penetration, Spring Attack, Spring Attack, Strafe, Sunder, Tower Shield Proficiency, Trample, Unbalance Opponent, Weapon Finesse, Widen Spell

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Seth Blevins