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GM Discussion
You and the other players should discuss the nature of the upcoming
game with the GM. Before any characters are created, the GM should
outline such details as genre, setting, campaign duration, story
boundaries, and expected time commitment. As a player, you should
listen closely to the GM's descriptions since it will impact directly
on the character you wish to create.
Ask for clarification of any rule modifications the GM plans to use as
well as any background restrictions on your character. If you have any
game preferences involving issues such as combat intensity, maturity
level, or drama versus comedy ratio, let the GM know about them. Help
the GM create the game that you all want to play.
Starting Character Level
One of the most important things that the Game Master should discuss
with his or her players is the starting character Level. While
characters traditionally start at 1st Level in most d20 System games,
the GM and players may want to adventure with more experienced - and
thus more powerful and capable - characters. Table 2-1 shows the
relationship between starting character Level and power level.
Characters that begin higher than 1st Level gain all the benefits and
special abilities granted from 1st Level to their current Level and
begin the game with an appropriate number of Experience Points (see the
PHB for more information on Experience Points). This includes the
additional Feats and Ability Score increases presented in Table 5-3:
Level-Dependent Benefits.
Table 2-1: Starting Character Level
| Power Level |
Starting Character Level |
Discretionary Character Points |
| Low-powered game | 1st to 4th | 40 (or 34 + 1d10) |
| Average-powered game |
5th to 8th |
42 (or 36 + 1d10) |
| High-powered game | 9th to 12th | 44 (or 38 + 1d10) |
| Very high-powered game |
13th to 16th |
46 (or 40 + 1d10) |
| Extremely high-powered game | 17th to 20th | 48 (or 42 + 1d10) |
| Epic-powered game |
Above 20th |
50 (or 44 + 1d10) |
Discretionary Character Points
The characters' starting Level also determines the number of
discretionary Character Points assigned. These discretionary Character
Points are used to pay for his or her Ability Score Values, Race,
Attributes, Skills, and Feats. The GM can either assign all players an
equal number of Character Points, or ask each player to roll dice to
generate a random number (see Table 2-1: Starting Character Level)
Character Points During Level Progression
If the characters start higher than 1st Level, they may also start with
extra Character Points gained from the Special Ability Level
progression of their Class (or Classes). In these instances, the
additional Character Points are added to the discretionary Character
Point total. See the Class Progression charts for more information.
Character Outline
A character outline is a broad concept that provides you with a frame
on which to build your character. It is not fully detailed; there is no
need for you to concern yourself with the character's specific skills,
powers, or background details at this stage. Use the game boundaries
established in your discussion with the GM as the starting point for
your character and build your outline on that foundation. Discuss your
character ideas with the GM to ensure your character will work with
those of the other players and with the overall themes and focus of the
campaign.
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