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Why interwebs, why?

Posted on 4 Mar 2010 - by Seth Blevins In: Uncategorized

Rudolph and the first island he visited.

http://badgods.com/rudolph.html

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  • Tags: Odd

Derailment

Posted on 28 Feb 2010 - by Seth Blevins In: Ideas, Role Playing Games

So I got into a discussion with someone on the Forge about creating a system that could emulate the flow of the time on a show similar to 24. Here is what came to me. And I have to say that this just sound awesome to me. I think I found my next project.

Here is an idea. Players will roll a die based up on the difficult of a task, lower the die the more difficult the task is, higher means it is easier. Record the number in grid box on a campaign tracking sheet. When you have two numbers that are the same next to each other this creates another complication. Any time a complication is created you circle it and make a note about what is happening, and in what episode. You gain advancement based upon the number of complications you resolve in a given episode. You only have so many boxes per episode, until you need to make it to the cliffhanger box to the side. Advancement could be spent on the ability to roll an extra die of a specific size on a challenge, or possibly a re-roll under certain situations.

The grid would look something like so:


XXXXXXXX      XXXXXXXX
XXXXXXXX      XXXXXXXX
XXXXXXXXXXXXXXXXXX
XXXXXXXX      XXXXXXXX
XXXXXXXX      XXXXXXXX

Each grid section is an entire episode. This shows the finite amount actions you can make in a show and the cliffhanger you must connect with in the middle.
There should probably be some sort of minor penalty for not completing a complication from a previous episode.

Like maybe complications that did not get resolved can no longer award XP.

Or even they can still award XP but will automatically fill certain boxes in the next episode. Maybe they fill the boxes in the middle fist so that players have to “Work around” the complication.

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  • Tags: Idea, Random, Role Playing

Japanese people are weird

Posted on 25 Feb 2010 - by Seth Blevins In: Uncategorized

I feel so dirty now……

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  • Tags: Japanese

Very pretty, and fun to play!

Posted on 25 Feb 2010 - by Seth Blevins In: Uncategorized

http://www.playauditorium.com/

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Completing a thought

Posted on 24 Feb 2010 - by Seth Blevins In: Avatar RPG

Every single day I wake up and think about the multitude of different projects that I would like to work on, and actually finish. For the last year I have been thinking to myself over and over again that I really need to work on this site. Well, I have at least gotten this far.
So you want to hear the basics of my game idea?
It is really quite simple…it has to be anything too complicated and I am likely to never actually finish it. I have taken influences from several different games and mechanic styles; 7h Sea, Burning Wheel, Mouse Guard, Octane, Spirit of the Century, Bliss Stage, and Houses of the Blooded. But, the main influence I have for this particular obsession is the setting. The thing that kept me up at night wondering what would be an interesting setting that combines all the elements I love. That is without becoming a horrible mixing pot of bizarre and non-sense ideas i.e. RIFTs. Instead, something that stayed true to a more feasible concept that could follow some sort of logic, at least from a story telling/fantasy perspective. Time and again I came back to one story; Avatar: the Last Air Bender. I have loved this story for years, but have always rejected it when it came to taking it seriously as a possible project. Yet, in analysis I find that being a fan boy is no worse than writing my own take on a Tolkien Fantasy Heart Breaker. So here I am, attempting to psyche myself up to take these stack of mad scribbling accrued in the odd spare minutes of my dreaded nine to five, and attempt to filter out all the intended pieces to create what I have been envisioning for the last few months.

More to follow very soon…….

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So I have pressed some Words

Posted on 21 Feb 2010 - by Seth Blevins In: Uncategorized

The site is fully up, running, and fully functional. Wordpress is really nice if you let it do its own thing and do not try to rewrite all the code, only to realize that it would have done it for you automatically had you let it………

Anyway, have been planning on getting this up for sometime. Much more will follow.

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Older Campaign Journals

Posted on 21 Feb 2010 - by Seth Blevins In: Campaign, Role Playing Games

Older campaign journals

02.02.10

I have ashamedly not been keeping campaign journals for my most recent games. I will have to start doing that again. Here are some journals of my older games.

2.5 Year Dungeons and Dragons 3.x Game

10.02.2006 – Journal 1 – Journal 2
- Journal 3

This game was actually a continuation of a an equally long game that I ran. That takes place after the population of the world had stoopped actively worshiping the gods. They were now dealing with the machinations of the war between Heaven and Hell as all of their citizens are actively attempting to grasp for control of the material world.

Death of Gods – Mutants & Masterminds

03.02.2007 – Campaign Link

Taking place about three thousand years after the previousl campaign. The people of Esperian have left for the stars to flee the persecution of their other worldly “Protectors.”

Only to find that they had followed. .

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System Reference Documents

Posted on 21 Feb 2010 - by Seth Blevins In: Role Playing Games, SRD

Those that I have made:

  • CHUPA OPEN ROLEPLAYING ENGINE

  • BESM D20

  • [HR] MUTANTS AND MASTERMINDS

Those I did not make:

  • 3.x SYSTEM REFERENCE DOCUMENT

  • d20 MODERN

  • FATE 3.0

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